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Age of wonders 3 elf hero
Age of wonders 3 elf hero




age of wonders 3 elf hero

I came so very close to writing it off as a bad job altogether in the first few hours. It still boiled down mostly to "have a doomstack (consisting of 3-4 sixunit armies in adjacent hexes) and auto-resolve outside of sieges." I found the strategy layer a bit lacking, too, myself it rather unfavourably compared with FE, Total Warhammer or even Civ IV.

age of wonders 3 elf hero age of wonders 3 elf hero

(Admttedly, FE was no better in that regard, but I recall having more fun with it's nine-unit stack than with the "six but you can use more than one off you lke scattering your units around" that AoW3 did.) Really, the only time I had any fun on the tactical level was in the sieges, as that was because I actually had some time to shove my units into an actual deployment and have a plan. Moribund at best, and tactical battles with no deployment is a cardinal sin. It takes a risk by predicating its victory conditions on combat alone and its scope can occasionally feel. 'Cos if it wasn't for the limited interest of story of the campaign, I'd have quit and gone and played Fallen Enchantress instead, which is pretty much better (at least in my memory (haven't played it for a few years) and apparently playtime) at what AoW3 did? Overall, Age of Wonders 3 is a solid, enjoyable and rewarding addition to its genre. Irregular units make excellent scouts after Trail Running has been researched. I hope this topic will be used as reference for making one (or three). Why on earth would anybody play the campaign in an Age of Wonders game? That random map button exists for a reason, and its by far the best part of the game. Kuokkanen Registered: Mar 2010 From Finland Posted ApLet's post here everything we would like to have in strategy guide.






Age of wonders 3 elf hero